close

3d design training

Give a serious chance to your projects !
They just finished their training:
  • Hysek Swiss "Lussy/Morges"
  • HDM design lab "Paris"
  • Longines Horlogerie "St-Imier"
  • Parmigiani Horlogerie "Fleurier"
  • Dalo création horlogère "Genève"
  • Celine mode "Paris"
Please see our clients page >>>
Toppanel
3dt

Direct links

Nos références Our clients
Go see >>>
Nous contacter Contact us
Go see >>>
swiss Rhino Swiss Rhino
Go see >>>
Rhino France Rhino France
Go see >>>
Achat logiciels Buy software
Go see >>>
Training Level 2 Print

Duration :

3 days

Prérequisit :

Has followed Level 1 training and/or has a experience of Rhinoceros of at least 3 months.

Goals :

This course is geared to individuals who will be using and/or supporting Rhino. The
course explores advanced techniques in modeling to help participants better
understand how to apply Rhino’s modeling tools in practical situations.

 

 Day 1
 Day 2
  Day 3

Customize toolbars and toolbar collections
•  Create simple macros
•  Load and run scripts
•  Load plug-ins
Gaining an understanding of NURBS structure is useful in deciding which strategies to
use when creating or editing geometry. The second part of the morning session will
focus on the following concepts.
•  NURBS topology
•  Continuity
•  Using curvature graphs

•  Use of a range of strategies to build surfaces
•  Rebuilding surfaces and curves 
•  Controlling surface curvature continuity
•  Analyzing surface continuity

•  Create surfaces and features using custom construction planes  
•  Group objects
•  Visualize, evaluate, and analyze models utilizing shading features

This session focuses on some very specific modeling problems that make use of the
continuity tools. Specifically making surfaces that have a crease at one that gradually
changes to a smooth transition at the other end and making a cutout scoop on a free-
form surface. 

•  Place text around an object or on a surface
•  Map planar curves to a surface
In the second part of the session, making simplified surfaces and sculpting techniques
will be discussed.
The last part of the session will cover the following concepts:
•  Troubleshooting
•  Meshing techniques

•  Lighting
•  Making and editing materials
•  Adding decals and textures
•  Adjusting colors, transparency, and ambient light
•  Special effects

 

 
go to Renderosity.com
go to download portal