Customize toolbars and toolbar collections • Create simple macros • Load and run scripts • Load plug-ins Gaining an understanding of NURBS structure is useful in deciding which strategies to use when creating or editing geometry. The second part of the morning session will focus on the following concepts. • NURBS topology • Continuity • Using curvature graphs • Use of a range of strategies to build surfaces • Rebuilding surfaces and curves • Controlling surface curvature continuity • Analyzing surface continuity | • Create surfaces and features using custom construction planes • Group objects • Visualize, evaluate, and analyze models utilizing shading features This session focuses on some very specific modeling problems that make use of the continuity tools. Specifically making surfaces that have a crease at one that gradually changes to a smooth transition at the other end and making a cutout scoop on a free- form surface. | • Place text around an object or on a surface • Map planar curves to a surface In the second part of the session, making simplified surfaces and sculpting techniques will be discussed. The last part of the session will cover the following concepts: • Troubleshooting • Meshing techniques • Lighting • Making and editing materials • Adding decals and textures • Adjusting colors, transparency, and ambient light • Special effects |